REVIEW · THE NETHERLANDS
Delft Self Guided Sherlock Holmes Murder Mystery Game
The fun begins at Delft’s station, where you and your group take on the murder of Balthasar. This is a phone-based mystery walk, not a guided history tour: you follow clues, solve codes, meet digital characters, and use the city as your game board.
I like the freedom to start anytime on your chosen date, and I like the price structure: $31.40 covers up to four people, rather than charging each person separately. The puzzles are rated easy, so families can join in without needing expert sleuthing skills.
The main drawback is clear. You get very little cultural or historical information about Delft and its landmarks. If you want a guide explaining the city, this will feel thin. If you want a private, relaxed puzzle walk with friends, it makes more sense.
Key Points at a Glance

- Balthasar’s murder drives the story: You follow a suspenseful case rather than a standard sightseeing route.
- The game starts at Delft Station: Meet at Stationsplein 1 and finish back at the same point.
- Your phone is the guide: Expect digital characters, codes, clues, and photo challenges instead of a human escort.
- Easy difficulty suits families: The puzzles are designed for casual players, including families with children.
- One ticket covers up to four people: Larger groups can purchase additional tickets and play as separate teams.
- Plan for about two hours: You choose the start time and move at your own pace.
Starting the Case at Delft Station
The meeting point is Stationsplein 1, 2611 BV Delft. Starting at the station is practical, especially if you are arriving by train or public transportation. It also gives you an easy place to gather your group before opening the game on your phone.
The experience ends back at the same meeting point. That round-trip design helps with planning. You do not need to arrange a second meeting point across town, and you can leave Delft from the station once the case is solved.
The instructions arrive by email after booking. You will need a smartphone or another suitable device, since no device is supplied and no guide accompanies you. I would make sure the booking email is easy to find before you arrive, particularly if your group includes children who are eager to start right away.
The game is offered in English. That makes it accessible to international visitors, though the people solving the clues should be comfortable reading English instructions and following a story in that language.
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Following Balthasar’s Murder Through Delft

The central story concerns the murder of Balthasar. Rather than receiving a list of monuments and facts, you move through a case built around suspicion, clues, and unexpected turns.
The route uses Delft itself as the setting. Streets, public spaces, and visible features become part of the puzzle. You are not simply walking from one point to another. You are watching for details, matching clues to surroundings, and deciding what information matters.
That format changes the pace of sightseeing. You may stop to study a location, discuss a possible answer, or take a photo task. The city becomes a practical tool for solving the mystery, not just a backdrop for photographs.
The tradeoff is important. The route may bring you near interesting landmarks, but the game does not provide detailed background about them. You should not expect explanations of Delft’s architecture, famous residents, or historical events. The experience uses the city for play, not for formal interpretation.
I would pair this activity with a separate Delft walk, museum visit, or guided tour if learning about the city is a priority. That way, the mystery game supplies the entertainment, while another activity supplies the context.
Solving Codes and Meeting Digital Characters
The game mixes several types of tasks. You follow clues, crack codes, interact with digital characters, and complete photo challenges. This variety matters because a two-hour walk can drag if every puzzle works the same way.
The digital characters help carry the story forward. Instead of reading a dry set of directions, you receive information through a more theatrical mystery format. The characters also give the group something to discuss as the plot develops.
The codes add a classic detective element. You may need to compare clues, spot patterns, or work through a problem as a team. The stated difficulty is easy, so this is not designed as a punishing escape room. That makes it a good choice for a mixed group where some people enjoy puzzles and others are only willing to try something casual.
The photo tasks are another useful change of pace. They get you looking around and give the group a reason to interact with the route instead of keeping your eyes fixed on the screen. Still, remember that the phone is central to the experience. If your group dislikes screen-based activities, this may feel less engaging than a live walking tour.
I would have one person manage the game while everyone contributes ideas. That keeps the group from splitting its attention among several devices. For a larger party, buy additional tickets and create separate teams, since each ticket covers one group of up to four people.
A Two-Hour Walk at Your Own Speed

The advertised duration is about two hours, but your actual pace will depend on how quickly your group solves each challenge. The flexible start time is one of the best features here. You can begin at any time on your selected date instead of fitting your day around a fixed departure.
That freedom works well in Delft. You can place the game between other plans, start after lunch, or choose a quieter part of the day for your group. You are not tied to a guide’s timetable, and you can discuss each clue without worrying about holding up strangers.
There is also a relaxed quality to the format. You are playing privately, with only your own group taking part. That suits families, friends, and colleagues who want to work together without competing with another party at every clue.
The flip side is that there is no live person to adjust the pace or explain a difficult step. If your group gets stuck, the phone-based game must provide the next prompt or solution path. The available information does not specify how hints are handled, so I would not assume a guide is available by phone.
Because this is a walking game, wear comfortable shoes and allow room in your schedule for stops. Those are basic precautions, but they matter more here than they would on a short, fixed attraction visit.
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What the Price Means for Your Group

At $31.40 per group of up to four, the value is strongest when you fill the ticket. Four people pay about $7.85 each, which is modest for a two-hour private activity. Two people pay about $15.70 each, and a solo player pays the full group price.
That pricing also makes this useful for families. You do not need to buy a separate ticket for every child within the four-person limit. For a family or small friend group, the game can cost less than several individual admission tickets to an attraction.
Larger parties need to buy multiple tickets. That creates separate groups rather than one large shared game, so think about how your party likes to play. If everyone wants to solve one case together, splitting into teams may not suit you. If a little competition sounds fun, it can work well.
The price includes the murder mystery game only. It does not include a guide, a device, or information about city highlights. You are paying for the story, puzzles, and route, not for a full sightseeing service.
I see this as a fair purchase for people who actively enjoy solving clues. It is less convincing if you mainly want to see Delft’s sights, since the activity does not replace a history-focused tour.
Who Will Enjoy the Sherlock Holmes Format

Families with children are a natural fit because the difficulty is easy and the tasks vary. A child who is not interested in a traditional walking tour may still enjoy hunting for clues or completing a photo challenge. Adults should expect to guide the process, especially if younger players need help reading or connecting the clues.
Friends can use the game as a shared activity rather than a simple walk. The private format lets you debate answers, make mistakes, and set your own pace without an audience. It also works for colleagues who want a light team activity outdoors.
Solo players can take part, since the group size begins at one. Still, the puzzles may be more enjoyable with at least one other person. A second player gives you someone to test ideas with and makes the photo tasks easier to manage.
This is not the right pick if you want a professional guide, detailed local stories, or a carefully explained sequence of Delft landmarks. The lack of historical information is not a small detail. It shapes the entire experience.
The available score is 4.5 from only two entries, so I would treat it as a useful sign rather than a firm prediction. The clearest positive point is the basic format: solving puzzles while walking from place to place is enjoyable. The clearest weakness is the absence of city information.
Practical Details Before You Book

You can cancel for a full refund if you do so at least 24 hours before the experience start time. Changes or cancellations within 24 hours are not accepted for a refund, and the cut-off follows Delft’s local time.
Service animals are allowed. The activity is near public transportation, and most people can participate. Since the game requires walking, you should still consider your group’s comfort with moving between locations for roughly two hours.
Bring a charged smartphone. The game depends on digital instructions, and the provider does not supply a phone or other device. You should also have access to the booking instructions email before arriving at Stationsplein.
The activity is private, so only your party takes part. That is especially valuable for families with different ages and for groups that prefer a quieter pace. You will not have to match your speed to another party or share a guide’s attention.
The provider is City Game. No individual guide is listed because this is self-guided.
Should You Book This Delft Mystery Walk?

Book it if you want an easy, flexible puzzle adventure that gives your group something to do together for about two hours. The strongest reasons are the private format, the anytime start, and the group price of $31.40 for up to four people.
Skip it if your main goal is learning about Delft. The route may take you through interesting parts of the city, but it does not explain the landmarks in a meaningful historical or cultural way.
My practical choice would be to use this as an entertainment stop, not as your only Delft experience. Pair it with a separate city walk or museum visit, and it can add a playful change of pace. Go in expecting a Sherlock Holmes-style game on your phone, not a guided tour with local storytelling.
FAQ
Where does the Sherlock Holmes game start?
It starts at Stationsplein 1, 2611 BV Delft, Netherlands.
Where does the activity end?
The game ends back at the meeting point at Delft Station.
How long does the mystery game take?
The experience lasts approximately two hours.
Can I choose my own start time?
Yes. You can begin at any time on your selected date and play at your own pace.
How many people can use one ticket?
One ticket covers a private group of one to four people.
Can larger groups participate?
Yes. Larger groups can buy multiple tickets and play as separate groups.
Is the game guided?
No. This is a self-guided game played on your phone, with no tour guide included.
What language is available?
The game is offered in English.
Do I need to bring a smartphone?
Yes. A smartphone or another suitable device is required, and no device is included.
Is the game suitable for children?
The difficulty is easy and the activity is described as suitable for families with children.
Is cancellation free?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
Are service animals allowed?
Yes. Service animals are allowed.
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